Now there is one major developer for cpgf -- me. My name is Wang Qi (family name, Wang.), man. I'm a native Chinese, currently I'm living in Beijing, the capital of China.
Currently I'm working for one of biggest China native online gaming company to develop online MMO/MMORPG game on mobile platforms, using Adobe Flash technology.
All my past career life since 2000 is professional programming using C, Delphi, Java (J2ME), Flash ActionScript 3 to develop embed and desktop software, mobile and social games. Though I never programmed in C++ in my daily work, I'm a big fan and qualified developer in C++ and I invest almost all my part time on C++ development and researching.
Before cpgf library, I created several small open source projects in Delphi language, which were hosted on my personal website. Now and in the future I will dedicate all my part time on cpgf and related C++ stuff.
My personal contact information:
Mail: kbasm.com AT gmail D.O.T com
Know me more and connect me on linkedin: http://www.linkedin.com/profile/view?id=55671110
Personal website (not active): http://www.kbasm.com
Please don't send email to me for technical discussion about cpgf library. Any technical stuff should be posted to the mail list. See support page for the mail list. Sending to mail list will not only show our discussions to public but also help to promote cpgf library to search engines, thanks for your understanding.
The most needed contribution is to improve the content in this web site and in the documentations due to that I'm not a native English speaker. If you would like to contribute on the English stuff, you can simply send the fixed content to me by mail, or if you want to contribute in long term, I can create editor account for you so you can access the backend.
The name “cpgf” was from an unfinished open source game framework in C++, called cross platform game framework. Then I realized that nobody may have interesting in that framework, so it was ceased. Later more general C++ features, such as callback, reflection, script binding, etc, were added to the library.
Now cpgf doesn't have any direct connection to game development, though game projects may have best interesting in it. And cpgf is not any framework any more. It's a library.
Now there is no any meaning for the abbreviation cpgf. If you can think of any appropriate meaning, just let me know.
Though the name cpgf doesn't have meaning, it's really cool because it's very short and quite unique in the internet.